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Virtual Heritage Colloquium- A witness to Enhanced Realities in Virtual
Heritage: Potentials and Limitations by Mario Santana [INDUSTRY] Hybrid [DATE] 06 Nov [KEYWORDS] Virtual Heritage Network, Virtual Heritage Colloquium, VSMM2001 [LOCATION] University of California Berkeley, USA
Virtual Heritage Colloquium- A witness to Enhanced Realities in Virtual
Heritage: Potentials and Limitations
Organized by the Virtual Heritage Network [http://www.virtualheritage.net], The International Society on Virtual Systems and MultiMedia [http://www.vsmm.org/vsmm2001] and the Center for Design Visualization, University of California Berkeley, [http://www.cdv.berkeley.edu] the conference was held on the University of California, Berkeley campus from 25 to 27 October 2001.
The Impact of the Virtual Heritage Colloquium This event enabled a chance to meet, in addition to a rich and extended debate, exploration, and exchange of ideas for improving the documentation, implementation of information systems, dissemination tools, and the collaboration of networks for cooperation. Documentation: State of the Art and Trends
Participants pointed out and discussed limitations dealing with the need of different level of detail, the rapid obsolesce of technology, the need for optimisation and development of sustainable technology for developing countries, issues of copyright in sharing information, and the definition of accuracy and precision in each context. Information systems "A Lasagna Approach" A relevant contribution of the discussion was the need for transparent communication and sharing of protocols, standards, and interfaces used in the system with fluidity and consistency, taking into consideration that sources and records can have accessibility issues due to copyright and other ownership issues. The need for implementing feedback systems for verification and improvement, avoiding misleading visualizations, the competition between data and metadata, and obsolesce were among the most common problems exposed. Continuing on to dissemination and presentation, the discussion dealt with the use and limitations of two- and three-dimensional representation tools for disseminating the actual state of the object, and chronological regression studies using hypothetical visualizations (Phases of construction). These tools should address the verification of the interpretation process (Level of detail (LOD), the process, participation level, identification, and selection sources. Networks & Next Steps The organizations represented consisted in bodies for authentification (member based), support and funding, portals (information providers), clearance houses, training (Guidelines providers), Implementation of projects and research (end-user feedback), and body of experts. A common problem in virtual heritage appears to be the lack and restricted nature of funding available.
Participants
Professional bodies and Cultural Network Initiatives: Virtual Heritage Network (VHN), Virtual Systems and Multimedia Society (VSMM), CIPA-ICOMOS, the Electronic Cultural Atlas Initiative (ECAI), Cultural Virtual Reality Organization (CVRO), Institute for the Visualization of History, and the Vrheritage.org.
Governmental agencies: Italian National Research Council, US National Technology Transfer Center, and the Vienna Archaeological Service.
Companies: Shoot Digital (USA), Learning Sites (USA), SUN Microsystems (USA), Virtual Presence (UK), 3D Veritas Srl (Italy), Glass House Studios (USA), and Octree Corporation (USA).
The Virtual Heritage Session: sharing experiences and knowledge During the VSMM2001 conference, the Fourth Special Session on Virtual Heritage continued the discussions and presentations of Virtual Heritage. The keynote by Dr John Gage, Chief Researcher and Director of the Science Office, for Sun Microsystems, Inc. offered the opportunity of experiencing 'high-resolution satellite and aerial imagery, elevation data, GPS coordinates, and overlay information about cities and businesses to deliver a streaming, 3D map of the entire globe' (www.keyholecorp.com). This application presents a revolutionary look of the world through the use of a desktop computer.
A rich and upbeat conference video prepared by Rachel Strickland, Ross Anderson, and the staff of MACTIA (UC Berkeley) at the opening plenary presented a dynamic and attractive summary of animations from a cross-section of the published papers. The Proceedings, published by the IEEE, came to over 800 pages, a VSMM record, and are a rich archive of the latest work in virtual systems and multimedia. Following the issues shared and debated in the Virtual Heritage Colloquium, the conference Virtual Heritage Session of presentations, roundtables and other activities provided the participants with an extended overview of the latest advances in the use of documentation and dissemination technology for studying heritage. Papers presented in this session showcased a variety of innovative technical work and applications, including multimedia in communicating and exploring culture, acquisition and modelling techniques, geo-temporal 3D databases, object and image restoration and modelling, virtual and augmented environments for museums, and philosophical issues dealing with the study of heritage using these technologies. Award winning papers highlighted several approaches in the use of multimedia and virtual reality: from the original, and use of attractive abstract visualizations of reality, to enhanced links to other sources of information presented at the case study of the "Historical Landscape and Culture of West Lake in Media" (Chen, L. and Kiriyama, T.) to the adequate scientific grounds of 'VR as a Tool for Architectural & Archaeological Restoration: The "Ancient Appian Way 3D Web Virtual GIS' (Gaiani, M.) for developing a method to digitally record and represent 3D data over the Web for restoration and monitoring of architectural heritage. Other relevant papers, such as 'Virterf: a Vision of Heritage Conservation' (Nuyts, K. & Van Balen, K., and Smars, P.) presented the development of a tool from professionals working in the documentation for conservation projects that combines recent developments in computer vision and reverse engineering. 'Communicating Culture and Exploring Landscape: An Experiment in Digital Heritage in the Loire Valley' (Addison, A., Strickland, R. and Ceccarelli, N.) offered an inexpensive medium for management, recording, and dissemination of a cultural and natural site, while 'Enhanced Cultural Heritage Environments by Augmented Reality Systems' (Aguil—, C., Lorˇs, J. et al), presented an innovative proposal for the use of augmented reality applied to the visit of an archaeological site. An "Anthropology, Heritage, and Virtual Heritage" roundtable organized by the MACTIA Center (UC Berlekey) gathered a series of experts, students, and other staff member in the discussion of issues in sustainable 'Low tech (or low cost)' technologies for first-hand projects. A crowded special session on The Electronic Cultural Atlas Initiative [ECAI, http://www.ecai.org] discussed the use of a global shared time-map GIS database and displayed different case studies, addressing the use of remote sensing and GIS for Visualization of Cultural Research and related issues. Summary and contribution The destruction of monuments by terrorist acts, and the numerous monuments affected by natural phenomenon in recent worldwide events are perfect examples of the need for adequate documentation and dissemination of heritage. This event is relevant for the study of heritage that not only contributes
to the creation of a permanent record of its past and present, but also
to understanding its importance, both of which encourage its future conservation.
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